all you do is insert the code
anti_bunny.sma
or code
#include <amxmodx>
#include <fakemeta>
#define BHOP_SPEED_X 0.75
#define JUMP_TIME 1.0
const OFFSET_PAINSHOCK = 108
new in_air[33], old_in_air[33]
new Float:last_jump[33]
public plugin_init()
{
register_plugin("anti_bunny", "1.0", "ozel")
register_forward(FM_PlayerPreThink, "fw_clientPreThink", 0)
}
public fw_clientPreThink(id)
{
if(!is_user_alive(id)) return PLUGIN_CONTINUE
if(pev(id, pev_button) & IN_JUMP)
{
last_jump[id] = get_gametime()
}
old_in_air[id] = in_air[id]
if(pev(id, pev_flags) & FL_ONGROUND)
{
in_air[id] = 0
}
else
{
in_air[id] = 1
}
if(old_in_air[id] && !in_air[id])
{
if(last_jump[id] + JUMP_TIME > get_gametime())
{
set_pdata_float(id, OFFSET_PAINSHOCK, BHOP_SPEED_X)
}
}
return PLUGIN_CONTINUE
}
public client_connect(id)
{
in_air[id] = 0
old_in_air[id] = 0
last_jump[id] = 0.0
}